.hacks charm // To
the releasing of the soundtrack
From CyberConnect2 CEO Hiroshi Matsuyama:
First of all, Id like to tell all
of the users, Thank you for waiting! Ever since we
released the first volume of the game in June of last year, the
voices to request the release of the game versions soundtrack
came in by mail, e-mails and our Homepages Q&A section
from the users nationwide. During this time the soundtracks for
the video version of .hack//SIGN were released one after another
and I often heard praise such as its a great soundtrack!
or requests such as how long do we need to wait for a version
of the game soundtrack? At last, we can tell everyone: thank
you for waiting.
The soundtrack for all 4 volumes
of .hack are packed into this best collection CD. Once you have
finished all of the games, if you listen to this album, everything
from the 4 volumes will play in your head like a revolving lantern.
This album could even make you want to play the game all over
again starting from the first volume. I believe the quality of
this album is good enough for that.
.hack is one of a few mixed
media projects among the many other products released every year.
As pillars in this family of products related to .hack, the game
soundtrack and animation soundtracks are not separate entities
and have a few common characteristics. This game soundtrack will
probably remind you of a scene from .hack//SIGN when you listen
to it, however .hack has such charm and I believe that is an added
value of the project.
The best thing that happened
in this .hack project is that we became the trigger itself for
the entire project. Although .hack has been widely developed in
different media formats it all began with our planning of the
script three years ago. Fortunately, the production of the game,
animation and comics started with the help of Bandai and many
other related entities in the industry. All of the .hack projects
have not been just a simple media mix, but a media project where
each component had its own time axis, main characters and stories.
Therefore, no matter where you started from (game, animation or
comic), you can enjoy the project itself and also gain additional
enjoyment from the different dimensions of the links between the
projects. That is our biggest accomplishment as well as our satisfaction.
I believe you will experience such an enjoyment from this soundtrack,
that Id recommend that you listen to .hack//SIGN, .hack//LIMINALITY
and .hack//EXTRA soundtracks, too. I think that is the way to
enjoy .hack. It would be my pleasure if you fully enjoy this project
from the first track to the last.
Text interviewer / Osamu Kobayashi
TRACK LISTING
01 rtown0 Server Water Capital
Aqua Anu
02 stage01 Field Prairie
Rain As a General Rule-Combat
03 aura1 Aura's Theme
04 blackrose BlackRose's
Theme
05 cathedral The Concealed
Forbidden Sanctuary
06 str9_2 Balmung Appears
then the Virus Bug
07 mia Mia's Theme
08 piroshi Piroshi's Theme
09 rtown1 Server Highland
City Dun Loireag
10 ev05 Phase 1 Skeith
11 str10 A Recollection
of Volume 1(The Birth of Cubia)
12 str11 Lios ~ Helba
13 ev10 Phase 2 Innis
14 rtown2 Server Cultural
City Carmina Gadelica
15 dgn03 Field Forest As
a General Rule-Combat
16 ev00 Net Slum
17 ev11 Phase 3 Magus
18 rtown5 Server Aerial
City Fort Ouph
19 ev13 Phase 4 Fidchell
20 puti Putiguso's Theme
21 ev14 Phase 5 Gorre
22 str19 Macha's Arrival
23 ev17 Phase 6 Macha
24 rtown6 Server Relic City
Lia Fail
25 ev20 Cubia The Fourth
Level
26 ev18 Phase 7 Tarvos
27 ev19_1 Phase 8 Corbenik
The First-The Second Levels
28 str21 Drain Heart
29 ending Ending
30 staff4 Volume 4 Staff
Roll
31 str32 Resurrection of
MiaA Revolution Fantasy
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